A stream is the hardest thing to clip and the best thing to clip from - hours of unscripted footage where the good bits are real, and finding them means scrubbing a timeline you have already lived through once.
No download first. Paste the Twitch link and SnapDub fetches the broadcast itself.
Most of a stream's best seconds have no useful words in them - a reaction, a clutch, a face, a shout. Scoring on the transcript alone misses all of it, so a vision pass reads expression and on-screen action, and the audio is scored on its own: a spike in the noise is a moment even when nothing is said.
Clips start and end on a complete moment rather than a fixed window, and every one is rendered with spare footage on both sides so you can nudge the in-point if the AI landed half a second late.
The bit worth posting usually happens before the broadcast ends.
Paste the link while you are live and SnapDub records what is happening and cuts it - so a moment can be a posted clip while chat is still talking about it, instead of tomorrow when you finally get round to the recording.
What it can take is the last 15 minutes, and that is not a limit we chose. While you are still live, only the recent part of the broadcast is actually available to anyone - the hours before it are not sitting anywhere to be fetched yet. They show up when you stop streaming and the recording is published, and then the whole thing is fair game.
Two states are worth knowing because SnapDub will tell you about them rather than sit there failing: a stream that has not started yet cannot be imported, and one that has just ended needs a few minutes while Twitch finishes processing the recording. Come back and paste the same link.
One thing worth saying plainly: if what you stream is gameplay rather than talk, there are tools built specifically for that, which detect in-game events and spikes in your chat. That is a different instrument from reading the picture and the sound, and it is better at a scoreboard. SnapDub next to Eklipse sets the two side by side, including what each one is actually for.
Streams are the most repetitive thing to clip - same overlay, same font, same corner, week after week. Build it once as a template and every batch from every broadcast comes out already wearing it.
Pick the template on the configure step and the whole batch inherits it - not one clip, all of them.
Upload a font and pin your overlays once. They land in the same spot on every render, automatically.
Point it at your YouTube or Twitch channel and new uploads get clipped to that same template on their own.
Yes - the last 15 minutes of it. While a broadcast is running, that is the part that is actually available to grab; everything earlier only exists once you stop and the recording goes up. So: catch the moment now, and clip the rest tonight.
No. Paste the Twitch URL and SnapDub fetches the broadcast itself. Uploading a file works too if you already have one.
Credits scale with the length of the source, so a long broadcast costs more than a short one - the pricing page shows how many hours a month each plan covers. A practical habit: clip the segment you care about rather than the whole broadcast.
Give it a few minutes. Twitch takes a little while to turn a finished broadcast into a recording anyone can play. SnapDub tells you that in as many words instead of failing at it, so just paste the same link again shortly.
Rumble, YouTube and Zoom recordings work the same way, and so do plain uploads. Kick is the one we do not fetch yet. Whatever the source, the output is the same: vertical clips with captions burned in, ready to post.